﻿using System;

namespace WindowsGame.Components
{
	public class WeaponComponent : BaseGameComponent
	{
		public Int32  Cost			{ get; set; }
		public Double Lifetime		{ get; set; }
		public Int32  Maximum		{ get; set; }
		public Int32  Burst			{ get; set; }
		public Single Acceleration	{ get; set; }
		public Int32  Damage		{ get; set; }
	}
}